Chaining Guide


This guide was made by me, Froggy_00, so please do not recreate this guide exactly, as your own. The pictures were also put together by me. Please ask permission before using them...



First of all, let's get the basics. First of all, you need to have the Poke Radar and Poke app. 20 before attempting this. Secondly, you need to have some supplies before we start because if you don't, I guarantee you will not go so far. So, go to the Poke mart and get your self as many Max Repels and Pokeballs as you can. I suggest 200+ Repels and 50+ Pokeballs for 1 chain. Quick balls work best, but bring some Ultra, Dusk (if at night) incase. If you need cash, battle the Socialite and the Rich Man on route 214, before the Pokemon Mansion. Use your Vs. Seeker for this.



#1) When chaining, picture a grid like the one to the left. Every time you activate the radar, there will be 1 patch that shakes in row 1, 2, 3 and 4. You might not always see them because of items in your way (rocks, trees, road), but they are technically still there.



#2) Here is an example of 4 patches shaking. NOTE: You must always pick the same type of patch during your chain. There is the yellow/white shake and the normal shake. You always want to pick the farthest patch away from you. Although, it must be in the 4 zone. In this case (picture below) patch number 4 is a good patch.



#3) One basic rule of chaining is never go in a patch of grass if it's conected to another patch that shaked. Such as the picture, where the patch 4 and 3 shook beside each other. This happens because their chances of continuing your chain is randomized since they are connected. So you don't know wich one is good or not.



#4) When two patches of grass shake in the same row or column, the chances of finding the right patch is lowered. This happens because their chances of continuing your chain is randomized. Similar to rule #3 with the conected patches.



#5) Patches that are on the edge of the grass have a high chance of breaking your chain. These are marked in RED. The patches marked in BLUE, from my experience, tend to have less of a chance to break your chain, but I still don't advise going into them.



#6) Patches that touch objects or flowers in the grass have high chance of breaking your chain. Flowers, rocks, fences, items and trees are some examples. Like before, the patches marked in RED are dangerous, but the BLUE's tend to be a bit better. But, if you can avoid it, do so.



#7) Having a Pokemon with Static at the front of the party will attract Electric Pokemon. The effect Static can be found on various Pokemon, such as Mareep and will still work when the Pokemon is fainted.



#8) Having a Pokemon with Magnet Pull at the front of the party will attract Steel Pokemon. The effect Magnet pull can be found on a few Pokemon, such as Magnemite and will still work when the Pokemon is fainted.



#9) Having a Pokemon with Sychronize at the front of the party will attract Pokemon to have the same nature as the Pokemon. This may help when looking for a specific natured Pokemon. The effect Sychronize can be found on various Pokemon, such as Abra and will still work when the Pokemon is fainted. A Sychronizer can be placed in front of a Magnet Puller or Staticer and both effects will still work.



#10) When your chain reaches 40, stop chaining and continue reseting the radar. This is because your chances of encountering a shiny does not increase at this point, so no use having your chain accidently break for no good reason.



#11) When you see a patch of grass that flashes in a pulse similar to the picture at the bottom, rejoice! For you have encountered a shiny Pokemon! NOTE: always be aware that a shiny patch can appear at any number of chain but is more likely to appear at 40+. So always be looking to make sure you don't miss an early shiny encounter.